It’s been a busy few weeks and as we move into week 3 it’s about time we shared some of our progress with the outside world!
Just to quickly recap, in the 48 hour game jam we essentially created a proof of concept for the game, and as you can imagine it wasn’t exactly elegantly put together. Rectifying some of the issues that came as a result of this development style took a lot of attention and have now been fixed.
However this proof of concept has big dreams to be a fun, polished and playable game – this is where the design process became a bit more challenging. All four of us invested some time into outlining where we saw the game going in the future and at first this was drastically different, however we’ve come to a mutual agreement of exactly how the game will operate, along with a goal for the final product.
It’s an amazing opportunity to be able to take this project further and we would like to say thank you to Creative Scotland, Xpo North and Hunted Cow for all their help
The art focus for the last two weeks has been on concepting the visual designs for some of our new intended features as well as getting stuck into some animations for the robots and new base design. We want to make sure that all of the different states and actions of these core elements, the base and the robots, are visually expressed to the player while also injecting more character into the game. There are still a couple of animations Doug hopes to finish up this week and then it will be time to move onto some of the new game play assets. The UI for the games also been getting an overhaul it’s now completely different than where it was when it started and it’s looking really nice. There’s a lot of art still to be done and Abbie and Douglas have been working incredibly hard to make Everything is Peachy look nice. From the programming side lots of new exciting features have been added, a new “galaxy map” which allows the player to navigate through out the cosmos has been added and we’re really happy with how it’s turned out. A lot of issues and bugs that reared thier ugly heads from the game jam game which had to be squshed but since the original game was created in 48 hours we knew this would be an issue.